I have spent the past few months working hard on the new game. Right now I am calling it BlackSpire. I have been working on all aspects of it, but for this post I want to focus on the story. I am going to show you the plans for the game's opening few minutes.
Hey everyone, I thought I would kick off 2016 with an update. I iterated further on previous character designs for the project I am calling "Black Mountain" read on for more...
In a game one of your best story telling tools is the environment itself. To do this efficiently you should have a strong cohesive vision of your world early in development. This means putting together some kind of worldmap and maybe some backstory for the world you are presenting.
I have come up with a new approach to designing and drawing a level and I wanted to share it. Read on to see how I am taking the first steps toward building a sprawling island/mountain full of monsters.
An important part of being a Producer or a Project Manager is to help facilitate team growth. I don't just mean leading your company to success so you can increase in numbers. I am talking about the personal growth and the chemistry of your team members. Read on for more.
So as I stated in an earlier post, I am working on a new project. I have been feeling like working on a new Japanese styled RPG rather than my epic space idea. After some sketching, and some mocking up, I have an interface and a rough visual mockup that I would like to share. Read on to learn about the process and the reasoning behind my choices.
Arkham Knight was a very highly anticipated game. The story is overall pretty good and it plays as great as Arkham City. There are a few huge flaws I want to talk about that keep this game from reaching its potential.
Let's talk about The Witcher III The Wild Hunt! I finished it a few months back and have been reflecting on it. I played for about 180 hours. I completed almost everything. I am a big fan of the series and had some serious expectations. I am happy to say that this game lived up to all of them. Read on to find out how.
So after I finished the Witcher 3 I was inspired and really reminded of the kinds of games I want to make. What I want to do most of all with my games is to tell amazing stories. I started thinking a lot about how I can do this. I have taken the first steps on this new adventure and I want to share them with you. Read on.
You may notice we have a new look going on here. Awesome right? It's mobile friendly and I moved my portfolio here. It makes much more sense to just maintain the one site. Read on for more about what is to come.