I have come up with a new approach to designing and drawing a level and I wanted to share it. Read on to see how I am taking the first steps toward building a sprawling island/mountain full of monsters.
So as I stated in an earlier post, I am working on a new project. I have been feeling like working on a new Japanese styled RPG rather than my epic space idea. After some sketching, and some mocking up, I have an interface and a rough visual mockup that I would like to share. Read on to learn about the process and the reasoning behind my choices.
So after I finished the Witcher 3 I was inspired and really reminded of the kinds of games I want to make. What I want to do most of all with my games is to tell amazing stories. I started thinking a lot about how I can do this. I have taken the first steps on this new adventure and I want to share them with you. Read on.