This is but the first in a new type of post I will be making on our Dev-Blog. I'll talk about particular games and what makes them interesting from a game design perspective. I wanted to start with my all time favorite game Final Fantasy VI. It all starts below the break.
...continue reading A Dissection of Final Fantasy VI
The Story is not the whole story! I'm serious.
One of the first things you learn in game design is that every game has a narrative. Pacman is about some weird hungry creature and his survival in a haunted world. Tic-tac-toe is a battle between two powers, and the narritive for hangman is in the name.
People perceive things in situations and stories. When they describe their experience with your game they'll tell a story of what happened when they were playing last night. Telling and hearing stories is something we are wired for.
In games story is almost perceived as a separate part of the game. A game often has story segments where players just watch. People enjoy the game-play but don't like or want the story. I want to talk about the story that happens outside of the obvious cut-scenes.
...continue reading Story isn’t the whole story!